This will delete the page "The Rock-Paper-Scissors Strategy in Tower Rush". Please be certain.
The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
Swarm, Splash, Single-Target
However, that same P. If you liked this article and you would like to receive much more information relating to tower rush kindly take a look at our own web site. E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
Never build a deck with only one side of the triangle.Reaction time matters.Use spells to break the rules of the triangle.
Advanced Baiting and Archetypes
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
PlaystyleHow it Uses the TriangleSwarm OverloadIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersControl / CycleAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times
The Balancing Act
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Master the triangle, and the trophies will follow naturally.
This will delete the page "The Rock-Paper-Scissors Strategy in Tower Rush". Please be certain.